[phpBB Debug] PHP Notice: in file /includes/session.php on line 290: session_start(): open(/var/lib/php/session/sess_bc18024d211118ea4d9234719cca2fd9, O_RDWR) failed: No space left on device (28)
[phpBB Debug] PHP Notice: in file /includes/session.php on line 897: session_start(): open(/var/lib/php/session/sess_b188d1f4a23d9f22fa9b9619cecdac42, O_RDWR) failed: No space left on device (28)
Play Free War Battle Games Online, Multiplayer Games, Strategy Games, Top MMORPG
It is currently Sat Dec 06, 2025 5:44 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 34 posts ]  Go to page 1, 2, 3, 4  Next

Should Ministers Have Extra Advantages?
Yes 91%  91%  [ 10 ]
No 0%  0%  [ 0 ]
Yes, But none listed here 9%  9%  [ 1 ]
Total votes : 11
Author Message
 Post subject: Minister Roles
PostPosted: Sun Sep 25, 2011 6:03 pm 
Private
Private
User avatar
 Profile

Joined: Wed Jun 03, 2009 4:07 pm
Posts: 8
Gender: male
Right now Minister Roles are nothing more than a name, That needs to change.
Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.
Minister of Intelligence- Have an extra spy and an extra spy power which allows them to find out a random marked ally or enemy of the alliance they are spying on.
Minister of Foreign Affairs- Able to have an embassy, which has the ability to make treaties with other alliances. Maybe have Diplomatic immunity, which prevents them from being by an alliance that is mutually marked blue.

Any other suggestions for Minister powers?

Suggestion moved to Accepted Ideas
-Jacobie101


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 6:15 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
More active minister roles have already been accepted and are currently in the works.

Happythang wrote:
Right now Minister Roles are nothing more than a name, That needs to change.
Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.

Akin to account sharing, and ministers may go rogue and drive armies into their deaths to make for easier aquisitions. No.

Minister of Intelligence- Have an extra spy and an extra spy power which allows them to find out a random marked ally or enemy of the alliance they are spying on.

Seems fair.

Minister of Foreign Affairs- Able to have an embassy, which has the ability to make treaties with other alliances. Maybe have Diplomatic immunity, which prevents them from being by an alliance that is mutually marked blue.

Diplomatic immunity: No.

Any other suggestions for Minister powers?


_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Last edited by MmCm6 on Sun Sep 25, 2011 6:19 pm, edited 1 time in total.

Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 6:17 pm 
Major
Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 4:16 am
Posts: 3104
Location: No.
yup yup they have been talking about making a new things for the ministers for the last century lol but im sure its almost done :D

_________________
Image
Sig thanks to Darklighter!
CoTM Winner: October


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 6:30 pm 
Private
Private
User avatar
 Profile

Joined: Wed Jun 03, 2009 4:07 pm
Posts: 8
Gender: male
Yeah I'ts hard to think of something fair for minister of war....
Well For Treaties Two Foreign Affairs ministers would have a screen where they would put up coordinate areas for territory and resource outposts for bargaining. Then when a treaty is agreed upon and signed, if a alliance goes back on it they are auto-marked hostile. Also, some sort of political points an alliance gets points by using their embassy actions and A certain amount of points could add to your alliance power, ALLIANCE POWER, not individual.


Last edited by Happythang on Sun Sep 25, 2011 6:50 pm, edited 1 time in total.

Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 6:32 pm 
Major
Major
User avatar
 Profile

Joined: Sun Dec 12, 2010 6:10 pm
Posts: 2761
Location: USA
Gender: male
lol this suggestion again
and yes i do think ministers should have more power than just a name and i colored chart in the my alliance

_________________
MGH 1st
MGH 1st
WWs 1st
XIRX 4th
TTE 1st
RFW 2nd
Hero 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
add me on supermechs 8069321


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 6:47 pm 
Private
Private
User avatar
 Profile

Joined: Wed Jun 03, 2009 4:07 pm
Posts: 8
Gender: male
I see this has been suggested before, I just think I may have some new ideas for it.


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 7:01 pm 
Private
Private
User avatar
 Profile

Joined: Wed Jun 03, 2009 4:07 pm
Posts: 8
Gender: male
MoW (Minister of War) I think maybe they could give a unit experience bonus. Either by an add on in the colony page or in their training base. Say 10 exp per day for however many units are being trained. When units are being Xp trained they cannot attack or move or they won't get the xp. It will give people something to do with their squads rather than keep them idle.


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 8:17 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Fri Apr 29, 2011 5:51 pm
Posts: 868
Location: NOT In the snack cabinet >.>
Gender: male
Happythang wrote:
Right now Minister Roles are nothing more than a name, That needs to change.

Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.

Yes, as long as the trainer gets resources drained.

Minister of Intelligence- Have an extra spy and an extra spy power which allows them to find out a random marked ally or enemy of the alliance they are spying on.

No extra spy, you see it'd make it unfair. Minister positions should give you perks, not advantages.

Minister of Foreign Affairs- Able to have an embassy, which has the ability to make treaties with other alliances. Maybe have Diplomatic immunity, which prevents them from being by an alliance that is mutually marked blue.

Uhhh.....I'm not sure about dat.

Maybe...


Any other suggestions for Minister powers?

_________________
IGN: ninja0
Skype: fackninja0

Image


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 9:11 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Sun May 31, 2009 10:02 pm
Posts: 1921
Location: New Jersey
Gender: male
For the Minister of War they talked about adding a customizable battle map, which is like paint but on a world map. Gives the MoW the ability to draw out plans and such.

_________________
Image
1st Legion
Dum spiramus tuebimur - While we breathe, we shall defend

The fight awaits us, brethren, embrace it boldly, and without hesitation.


Top
 

 Post subject: Re: Minister Roles
PostPosted: Sun Sep 25, 2011 10:54 pm 
Major
Major
User avatar
 YIM  Profile

Joined: Wed Feb 10, 2010 2:21 am
Posts: 2757
Location: Chicago, Illinois
Gender: male
Quote:
Right now Minister Roles are nothing more than a name, That needs to change.
Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.

Akin to account sharing, and ministers may go rogue and drive armies into their deaths to make for easier aquisitions. No.


You cant be afraid of every little thing turning into abuse. I mean it CAN. But then again anything can. But in teams that I play I completely trust my members, ministers or not. Secondly, this game requires too much of activity, which has gotta stop. So members being able to move squads is something that I am for. Ill vote yes for that.

_________________
Deadman - SYN
----------------
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 34 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl  

[phpBB Debug] PHP Notice: in file Unknown on line 0: Unknown: open(/var/lib/php/session/sess_b188d1f4a23d9f22fa9b9619cecdac42, O_RDWR) failed: No space left on device (28)
[phpBB Debug] PHP Notice: in file Unknown on line 0: Unknown: Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/var/lib/php/session)