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Happythang
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Post subject: Minister Roles Posted: Sun Sep 25, 2011 6:03 pm |
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Joined: Wed Jun 03, 2009 4:07 pm Posts: 8 Gender: male
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Right now Minister Roles are nothing more than a name, That needs to change. Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base. Minister of Intelligence- Have an extra spy and an extra spy power which allows them to find out a random marked ally or enemy of the alliance they are spying on. Minister of Foreign Affairs- Able to have an embassy, which has the ability to make treaties with other alliances. Maybe have Diplomatic immunity, which prevents them from being by an alliance that is mutually marked blue. Any other suggestions for Minister powers?
Suggestion moved to Accepted Ideas -Jacobie101
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MmCm6
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 6:15 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1373 Location: Not at liberty to tell. Gender: male
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More active minister roles have already been accepted and are currently in the works.Happythang wrote: Right now Minister Roles are nothing more than a name, That needs to change. Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.
Akin to account sharing, and ministers may go rogue and drive armies into their deaths to make for easier aquisitions. No.
Minister of Intelligence- Have an extra spy and an extra spy power which allows them to find out a random marked ally or enemy of the alliance they are spying on.
Seems fair.
Minister of Foreign Affairs- Able to have an embassy, which has the ability to make treaties with other alliances. Maybe have Diplomatic immunity, which prevents them from being by an alliance that is mutually marked blue.
Diplomatic immunity: No.
Any other suggestions for Minister powers?
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Last edited by MmCm6 on Sun Sep 25, 2011 6:19 pm, edited 1 time in total.
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Goldenpaw
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 6:17 pm |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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yup yup they have been talking about making a new things for the ministers for the last century lol but im sure its almost done 
_________________
 Sig thanks to Darklighter! CoTM Winner: October
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Happythang
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 6:30 pm |
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Joined: Wed Jun 03, 2009 4:07 pm Posts: 8 Gender: male
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Yeah I'ts hard to think of something fair for minister of war.... Well For Treaties Two Foreign Affairs ministers would have a screen where they would put up coordinate areas for territory and resource outposts for bargaining. Then when a treaty is agreed upon and signed, if a alliance goes back on it they are auto-marked hostile. Also, some sort of political points an alliance gets points by using their embassy actions and A certain amount of points could add to your alliance power, ALLIANCE POWER, not individual.
Last edited by Happythang on Sun Sep 25, 2011 6:50 pm, edited 1 time in total.
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littleconqueror
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 6:32 pm |
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Joined: Sun Dec 12, 2010 6:10 pm Posts: 2761 Location: USA Gender: male
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lol this suggestion again and yes i do think ministers should have more power than just a name and i colored chart in the my alliance
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Happythang
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 6:47 pm |
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Joined: Wed Jun 03, 2009 4:07 pm Posts: 8 Gender: male
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I see this has been suggested before, I just think I may have some new ideas for it.
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Happythang
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 7:01 pm |
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Joined: Wed Jun 03, 2009 4:07 pm Posts: 8 Gender: male
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MoW (Minister of War) I think maybe they could give a unit experience bonus. Either by an add on in the colony page or in their training base. Say 10 exp per day for however many units are being trained. When units are being Xp trained they cannot attack or move or they won't get the xp. It will give people something to do with their squads rather than keep them idle.
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ninja0
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 8:17 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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Happythang wrote: Right now Minister Roles are nothing more than a name, That needs to change.
Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.
Yes, as long as the trainer gets resources drained.
Minister of Intelligence- Have an extra spy and an extra spy power which allows them to find out a random marked ally or enemy of the alliance they are spying on.
No extra spy, you see it'd make it unfair. Minister positions should give you perks, not advantages.
Minister of Foreign Affairs- Able to have an embassy, which has the ability to make treaties with other alliances. Maybe have Diplomatic immunity, which prevents them from being by an alliance that is mutually marked blue.
Uhhh.....I'm not sure about dat.
Maybe...
Any other suggestions for Minister powers?
_________________ IGN: ninja0 Skype: fackninja0
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targoon
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 9:11 pm |
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Joined: Sun May 31, 2009 10:02 pm Posts: 1921 Location: New Jersey Gender: male
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For the Minister of War they talked about adding a customizable battle map, which is like paint but on a world map. Gives the MoW the ability to draw out plans and such.
_________________
 1st Legion Dum spiramus tuebimur - While we breathe, we shall defend The fight awaits us, brethren, embrace it boldly, and without hesitation.
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mfreak
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Post subject: Re: Minister Roles Posted: Sun Sep 25, 2011 10:54 pm |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Quote: Right now Minister Roles are nothing more than a name, That needs to change. Minister of War- Have some sort of small control over other alliance member's armies, maybe be able to use any other member's training base.
Akin to account sharing, and ministers may go rogue and drive armies into their deaths to make for easier aquisitions. No. You cant be afraid of every little thing turning into abuse. I mean it CAN. But then again anything can. But in teams that I play I completely trust my members, ministers or not. Secondly, this game requires too much of activity, which has gotta stop. So members being able to move squads is something that I am for. Ill vote yes for that.
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