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Goldenpaw
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 5:44 am |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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im saying no to that...mfreak this game is all about activity. That completely defeats the purpose. Its not a question of trust, i trust all of my alliance mates but this would make it completely unfair. Battles were won by being active, that is just basically being multies. ok for MoW as targoon said war map to make plans. MoFA should be able to mark friendly and unfriendlies. MoI I seriously have no idea for them xD (cheaper scans??) 
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mfreak
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 7:39 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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That is a problem with peoples perception. If this game has been about activity, then that is just simply wrong. This is a strategy game. Not an activity game. This will also reduce account sharing.
Also, battles should be won, because you maneuvered your enemy and forced him to make choices that got him trapped and killed. Not because you caught him off guard.
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Goldenpaw
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 7:44 am |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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what do you mean reduce account sharing? this is account sharing you are moving your alliance member ships. Contrary to your belief this game is about activity. Games that continue while you are offline are all about activity. people who are online more generally do better
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mfreak
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 7:52 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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That is not the case. The feature implemented doesnt require you to login to another's account. You cant manipulate his resources or anything. You will use your resources and move his units as far as I know.
Secondly, sitting before a computer for 24 hours doesnt guarantee you a victory. You can play smart and still win, which is how I have won everytime.
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Goldenpaw
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 7:59 am |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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its not only about skill. if you are not online to execute your strategy it does no use. Yes actually it is account sharing or the equivalent to it. People dont go on peoples accounts to build units. They go on to move units to attack, as sometimes it is seen in wars alliance members cant get online so they tell their alliance member there account to move there units.
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mfreak
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 8:30 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Sure, but account sharing is technically not wrong. It is considered wrong here cuz activity is of such great importance. And it is one of the most common violations. Most of the times account sharing happens to save your units, so if team members can move units, then that is a good thing, cuz it will atleast eliminate account sharing to a great level and provides a way out for people to get on with their lives while still playing the game, which I think is a good compromise. BTW I think you cant ATTACK, just move units, with this update, not sure though.
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Goldenpaw
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 8:37 am |
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Joined: Mon Jun 01, 2009 4:16 am Posts: 3104 Location: No.
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yes i might as well not get online for the next 100 ticks and still be rank 1 its unfair for someone to be able to do this your units are saved but does that make it right? does that make it a good thing to do? NO. Yes we all have lives but if you play this game you are committing your time to this game
yes i've heard of the new update I was assuming you ment full control not the upcoming update
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mfreak
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 9:28 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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You wont be rank 1. Your members will only be able to MOVE you. Not attack. And I think they would have to spend the resources, so they would move only if its absolutely necessary.
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ads126
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 10:53 am |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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Is a yes from me. But one thing, dont they sort of have a rough idea wat ministers of whatever means? imean.
Your not gna think that minister of war means for instance make sure everyone has built structures would you
And you wouldnt think that minister of foregin affairs means for instance its your time to buy the pizza this week lol
And for intelligence you wont think it is about tanks would you? lol
these are just some rrandom ideas lol.
Will vote yes anyway as think is not a bad shout
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egor2
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Post subject: Re: Minister Roles Posted: Mon Sep 26, 2011 11:07 am |
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Joined: Wed Jun 16, 2010 12:30 am Posts: 225 Location: Russia Gender: male
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I made pretty much the same suggestion about 1.5 years ago... And i had almost all no's then... The community has changed a lot  i'm all in.
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