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As you all know, the recent spy update has removed the 20E for 50 ticks of spy protection. And it is difficult to gain energy and now there are practically 10 times more hostile spies flying about.
My suggestion, is to make various levels of spy protection. It would vary for short term emergency spy protection to long term spy protection. The ticks and energy cost are as follows
Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
I miss having the 20E spy pro using the spy. Actually, there was supposed to be that function here too. The spy was supposed to add spy pro for a 5 E increase, ie 25E. Not sure why that was removed without comment.
we DEFINITELY need something like this, because with 10x as many spies flying around, and your spies not being able to gain spy infiltration/protection on your own colonies, or OPs, it means you have to spend 10x as much energy as before to keep the spies away.
(p.s. i've already been hit by 15+ spies since this update, and my energy hasn't been above 100 since either, due to continuous need to keep adding spy protection)
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