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Riodan
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Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 4:05 pm |
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Specialist |
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Joined: Tue Jun 09, 2009 6:19 pm Posts: 22 Gender: male
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Well i don't think there is more to be said about the resources thing ... but about the change log before the actual update is realy somthing i think all agree about and won't harm any1 .. i hope Andrew Take this into consideration ...
-Riodan-
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Knight of Zero
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Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 7:54 pm |
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Joined: Mon Jun 01, 2009 5:43 pm Posts: 360
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Daganev wrote: I think it would be great if the post about the updates came before the actual update.
The only problem is that people might get confused about if a change is live or not.
I'm not sure what the proper solution would be. Andrew tries to get the update log up one day in advance but sometimes he isnt informed of the update until last minute. but usually you will receive prior notice of the changes
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cbuzz24
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Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 8:05 pm |
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Corporal |
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Joined: Sun May 31, 2009 9:00 pm Posts: 77 Gender: male
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I wonder if the donation rate had anything to do with lowering resource production. Just sayin'......
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Andrew
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Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 9:15 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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cbuzz24 wrote: I wonder if the donation rate had anything to do with lowering resource production. Just sayin'...... Boosts/supporting didn't play a hand in the resource rate at all, it has to do with our long-term balancing goals for the game. We don't want there to be thousands of squads flying around for one alliance, Battle Dawn is designed to be a game of strategy and scarcity. This means that you must use the resources and units you have effectively, so battles will have less units. For those wanting a faster world we will convert the current E1-E3 30 min tick servers to a true double speed version of the balance we are making in the E4 60 min tick world.Riodan wrote: Well i don't think there is more to be said about the resources thing ... but about the change log before the actual update is realy somthing i think all agree about and won't harm any1 .. i hope Andrew Take this into consideration ...
-Riodan- I try to get the changelog out as soon as I can. The problem is that many of the changes we add in right away due to bugfixes and others we hold off on such as feature changes till a major update. I try to wait until we are closer to launching before I put the changelog out and our major updates(Basically several fixes/changes all implemented at once) can sometimes be delayed at the last minute for days and features scrapped if a last minute bug is found that requires major recoding. This means that we won't know if an update will go through or not till usually a few hours before we go live with it. I will try to release parts of the changelog the day before we go live with any major updates whenever possible.
-Andrew
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edwin737
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Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 9:30 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 735 Location: fantasy Gender: male
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Infinity13
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Post subject: Re: Updates! July 9th Posted: Sat Jul 11, 2009 4:31 am |
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Private |
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Joined: Tue Jul 07, 2009 4:46 am Posts: 7 Gender: male
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i`m not sure if it has been asked/answered before but do bounties act as a spoil if multiple players attack at the same time? and if the answer is no, then i think it should because it would encourage better coordonation (maybe an little alliance attacking the same guy to get the bounty?)
LE: also i think bounties could be increased. for example player A places a bounty on player B, and player C also has a problem with player B so he can increase the bounty on player B (or maybe even increased bounty by the same player, but only after a some time/ticks)
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mooncheese
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Post subject: Re: Updates! July 9th Posted: Sat Jul 11, 2009 8:15 am |
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Joined: Sun May 31, 2009 9:10 pm Posts: 5 Gender: male
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this is getting rediculous now. do you realise that every time you change the game for the worse without the donators prior knowledge then you are breaking the law. it is against the law to change an item after sale without the owners permission. we have paid to play this game and yet you keep making it a harder and harder game. you should check out retail law before you continue in making this updates.
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Bazzy
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Post subject: Re: Updates! July 9th Posted: Sat Jul 11, 2009 11:07 am |
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Joined: Sun May 31, 2009 9:04 pm Posts: 565 Gender: male
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It's not against the law, so please don't attack Andrew and the devs like that. You are not paying for the game, as if you are buying it, you are donating money to it. In return, you receive in-game items. You are not buying anything technically.
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I can't play for CRAP
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Knight of Zero
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Post subject: Re: Updates! July 9th Posted: Sat Jul 11, 2009 11:12 am |
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Joined: Mon Jun 01, 2009 5:43 pm Posts: 360
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mooncheese wrote: this is getting rediculous now. do you realise that every time you change the game for the worse without the donators prior knowledge then you are breaking the law. it is against the law to change an item after sale without the owners permission. we have paid to play this game and yet you keep making it a harder and harder game. you should check out retail law before you continue in making this updates. do not act so aggresively towards andrew. he did inform everyone of the updates before they were released. whether its two minutes before its updated or a day before. the update logs are always up before the actual update. and i hope that you calm down. if you want this new update changed you can try putting it in the suggestion forums. that way if the great majority agrees to it then it could be implemented.
Infinity13 wrote: LE: also i think bounties could be increased. for example player A places a bounty on player B, and player C also has a problem with player B so he can increase the bounty on player B (or maybe even increased bounty by the same player, but only after a some time/ticks)
bounties can be increased by anyone as long as the person your putting the bounty on has 50+ power. u can also put a bounty on a person you has conquered you. look at E3 andrew has about 30K metal on him. that was from several players not just one.
Thank you, KoZ
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Gaurav
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Post subject: Re: Updates! July 9th Posted: Sat Jul 11, 2009 1:14 pm |
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Joined: Sun May 31, 2009 7:00 pm Posts: 687 Gender: male
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mooncheese wrote: this is getting rediculous now. do you realise that every time you change the game for the worse without the donators prior knowledge then you are breaking the law. it is against the law to change an item after sale without the owners permission. we have paid to play this game and yet you keep making it a harder and harder game. you should check out retail law before you continue in making this updates. Mooncheese, I think you are confused. As you stated, you donated to this game. You did not PAY for it. These are donations to keep the server running and are not liable to any retail law. Also I would advise you read the Battledawn ToS where it clearly states this and the rest of the rights Tactisoft has to the game.
Thank You, -Gaurav
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