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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sat Jan 17, 2015 8:20 pm 
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Lionheart13 wrote:
An App!

It's nearly impossible to play BD on my phone due to the tiny icons, heavyness of flash, or even simply scrolling the map!

It got me to eventually have to give up playing because it's impossible to be as active as these kids today when you have a field job :lol:




get a tab or an ipad :lol:

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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sun Jan 18, 2015 11:08 pm 
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thats ggood

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 Post subject: Re: Battle Dawn Mobile
PostPosted: Wed Jan 21, 2015 12:01 am 
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Little tip, when developers estimate something, take the highest number, double it, and you got the minimum for a playable release. :lol:


The amount of work that goes into polish and fixes is pretty insane.

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 Post subject: Re: Battle Dawn Mobile
PostPosted: Fri Jan 23, 2015 2:13 pm 
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I would love the following:

-New world type.(Stone age/Steampunk(Infantry, Vehicles, Tanks and with Bullets, artillery and something else.(Melee? Depends on what steampunk we're going for. BUT PLEASE DON'T MAKE IT CHEESY COGVOMIT))/Planetary warfare(BD Galaxies babby edition, with vehicles, light ships and interplanetary ships) OR super-grimdark transilvania(Humans, vampires, werewolves with weaponry like fantasy.))

-Personalizing your ships/colonies/outposts

For fantasy:Either being able to have arabic/classic/oriental visuals, OR dwarves/elves/humans(Outposts, colonies and ships would have different visuals)

For earth/mars:Dunno, more dedicated players would know more about this.(Classic, cyberpunk or victorian architecture?)

-I'd really like a hero that can level up(See my suggestions thread)

-More character customization features.

-If the hero isn't possible, then add a score that keeps adding up from every game you play, without stopping. ANYTHING that lasts through ages.

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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sat Jan 24, 2015 12:14 pm 
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cool ^^ so we can play BD when we are on school or when we are on part time job xD no need to send your army 24 ticks away on the battle field :D


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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sun Jan 25, 2015 7:05 am 
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freedom are u allowed to take electronic gadgets to school

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 Post subject: Re: Battle Dawn Mobile
PostPosted: Mon Jan 26, 2015 5:54 pm 
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User friendliness is a key factor in enjoyable mobile apps. i love this game on PC but sometimes its hard to access a computer at key times. a Mobile version is defiantly something i would enjoy using. Making it available to all Operating Systems is also a big one. i want to use my Android device and still play with my friend who has an Iphone. a long time ago i was talking with some buddies who wanted to see a way to get Energy like how you get Metal from Mines or Oil from Wells. adding something like Wind Mills or Solar Plants to increase Energy Output would be great. I'm exited to see this game develop and would like to be part of any Alpha or Beta test if at all possible. Thank you for your time! :D


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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sat Jan 31, 2015 8:57 am 
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:geek:


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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sat Jan 31, 2015 9:44 am 
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Zealot was ur post deleted by mods?
Also u want to ask that there will be an app for BattleDawn Galaxies too right?

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 Post subject: Re: Battle Dawn Mobile
PostPosted: Sun Feb 08, 2015 3:27 am 
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Slinkybd wrote:
Extra buttons for controlling large amounts of squads w/out a keyboard. This is the main issue I have when playing on a touchscreen atm.

Same w/ disbanding units and moving them to new squads or filling squads.

I would like the art style to change. Similar to how we upgraded w/ the new client the layout you're looking at became richer and sharper. I would like that to happen again. But the things w/ smaller details should be smoother, like relics/colonies. The pictures for the unit recruitment should be subject to change as well.

I think camps nuked w/ incoming etas should be destroyed and have the squads moving towards them returned like wreckage's.

The boosting/cool down system. I would like it to be tweaked at a fixed level and not based on the worlds average resources. Say ticks 1-500 before the relics we would have all boosts for small be 3k metal or oil and 6k if large and after relics they would go to 6k and 12k. This is just a rough idea for it. Also I think the pricing for red tokens and the price of the boosts should change instead of having all the worlds have discounts every single era.

Blues are a difficult thing to come by in this game, I think there should be a way to earn them other than waiting weekly. If anyone can think of something please suggest it ^-^ Maybe something like you only have your tokens for each world on that world blue wise but reds go between worlds. This way you can redo achievements ect and only show your medals you've earned in that server.

I'm not sure if this is still done or not, but no more tick 1 bonus's it just adds an advantage to people who join early and prevents new players from wanting to join later.

Screenshot have a button that saves your current view of the screen. If possible make a simple editor addition to it like paint to crop or black out things.

Joining a new alliance, this is just personal preference but if you leave an alliance your control ticks shouldn't reset. Betrayal is part of the game but you also don't want people to be able to join new alliances immediately. So keep the time as 24 ticks to rejoin a new team but make the counter separate. This way a player can relocate even if he's been kicked. Adds a little drama back into the game.

The price of nukes should either increase since they are the most powerful thing in the game or be nerfed slightly. Maybe take away radiation or 80% of the hp of units and keep radiation. I know this is a little conflicting w/ the nuke destroying a camp but the camp system can be abused in game and I consider it more of a bug.


Take away the global chat, its primarily abused and not monitored enough. If the game picks up popularity again on mobile devices I wouldn't want people being turned away from the chat.

Decrease the price of spy protection and give us back unlimited agent planting.

Shield, have the ability to choose how long your shield lasts when fully charged. Note: Once popped this can't be changed.

NPC/Admin Participation. As the list goes on more of it will get increasingly selfish on my part. But I would like to see garrisons at the beginning of every round.

Production- I would either like the cap on the amount of workers possible to get to increase in conjunction w/ your territory or just overall in general.

Agent + Spies - I think we should be allowed to create more than 1 spy but keep the same number of max agents. Also I don't like that spies add 1 spy protection point to your alliances stuff when you can place agents on your own stuff.

Reduce the number of worlds. Maybe keep it at like something like this. 3 Earths + 1 Solo, 3 Mars + 1 custom and 3 Fantasy + 1 custom.

Find a way to incorporate achievements system between Galaxy and Dawn. As of now the same account can get blues on both for the same things and medals from the other wont show. I think this is a bug that encourages people to make new accounts to farm blues before an era instead of actually keeping there own account.

Edit: Make the "Max" button in the unit recruitment change from how much space you have left to how many units left you can create w/ your current resource count.

Map Size - An increase in map size would be appreciated and I do believe we could more competitive rounds out of it.

UFO's, I wouldn't mind seeing an increase rate in how often they come around. Sometimes I'm on all day and dont see one.

Minigames- New minigames for the mobile app would be nice as a pass time if bored and are trying to help out your alliance -you know gain more resources to do stuff-

Achievements - If there could be more achievements that would be something to look forward to as well. Maybe like rewarding statistic based counts or login or eras completed.

Resource Outposts - Make there locations a little more randomized or increase how many there are. As is I feel the benefits of certain locations aren't nearly as profitable as the income of others.

Alliance/Outpost Creation - There are some spots I feel make sense to be able to make outposts or colonies that aren't allowed. Mainly in areas w/ ice. This is also shown in some lakes like Michigan's great lakes in the US.

Admin Broadcast Messages at the top of the screen underneath the resource tab. I would like to believe the admins messages take precedence over all other players. Regardless of if its to drop in to say "hey" or if to talk about a big war/relics/end of round ect.

Fix the areas in the top corners so I don't have to zoom in slightly to see the entire map when fully zoomed out or make everything toggleable.

Have a "find my training base" button in the top right.

Include a link to the forums and the AANC in the "Welcome to Battledawn"message you get at the beginning of every round.

Create an auto-temp ban for reported messages that have multiple curse words in them. I think this is ridiculous how long it can take for someone verbally abusing others in game to get punished sometimes.

Evening out the use of damage units again should have another attempt thrown at it. Maybe increase the hp of armor and dmg units. B/c as of right now dmg units are mainly used for spams or by players new to the game.
I understand it's a stretch w/ this one b/c damage units are cheaper. But if the price of making them part of the game is increasing the price of the unit it may be worth a shot.

Relic Announcement - Make relics randomly released throughout the round until all 10 are out. Think it would be cooler than having a bunch released at once. It may also help w/ the number of people who make NAP's until relic release and then the admins just dont release relics until the rounds winner is decided.


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what this guy sed


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