It is currently Mon Mar 18, 2024 10:59 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next
Author Message
 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:30 pm 
Captain
Captain
User avatar
 YIM  Profile

Joined: Wed Apr 20, 2011 2:42 pm
Posts: 1129
Location: Ocala
Gender: male
Yes and one of the main problems Crystal farming will be a little harder to accomplish thanks to the raised power lv witch you receive a crystal

_________________
You Will Never forget Me I am The Light and The Dark.
Image
IGN Fallen Angel, Mr. Leader, Vincent
Skype: fallen_angel0825
Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:30 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
Andrew wrote:
[color=green]
2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.
/color]


Wut? I don't usually criticize updates, but this is really something I disagree with. Sure, it cuts the potential power high-calibre alliances can have within the first 100 ticks or so, but it also diminishes the ability of mid-level alliances and less-endowed alliances to actually compete and survive against each other, and the top alliances. Also, it doesn't really solve the problem, doesn't it? Alliances that can produce more within a shorter period of time can have these structures at a faster rate than anyone else, so you still get that "early advantage".

_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Last edited by MmCm6 on Sat Sep 10, 2011 9:33 pm, edited 1 time in total.

Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:31 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Fri Apr 29, 2011 5:51 pm
Posts: 868
Location: NOT In the snack cabinet >.>
Gender: male
MmCm6 wrote:
Andrew wrote:
[color=green]
2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.
/color]


[color=#404080]Wut? I don't usually criticize updates, but this is really something I disagree with. Sure, it cuts the potential power high-calibre alliances can have within the first 100 ticks or so, but it also diminishes the ability of mid-level alliances and less-endowed alliances to actually compete and survive against each other, and the top alliances. Also, it doesn't really solve the problem, doesn't it? Alliances that can produce more within a shorter period of time can have these structures at a faster rate than anyone else, so you still get that "early advantage".
But maybe in the beginning, when the top alliances get ranged, the weaker alliances could fight with damage and armour instead of just armour. It'd help a bit.

_________________
IGN: ninja0
Skype: fackninja0

Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:38 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
ninja0 wrote:
But maybe in the beginning, when the top alliances get ranged, the weaker alliances could fight with damage and armour instead of just armour. It'd help a bit.


Not really. Who's gonna to have the ranged armies first? Who's gonna have bigger armies? Who's gonna have the infrastructure necessary to expand and kill off competition first? The big alliances will. The structures are an advantage mid-level alliances can hold onto, and having them wait longer to have them than more endowed alliances is basically resigning them to a stagnant era.

_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:43 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 925
Location: Ontario, Canada
Gender: male
MmCm6 wrote:
ninja0 wrote:
But maybe in the beginning, when the top alliances get ranged, the weaker alliances could fight with damage and armour instead of just armour. It'd help a bit.


Not really. Who's gonna to have the ranged armies first? Who's gonna have bigger armies? Who's gonna have the infrastructure necessary to expand and kill off competition first? The big alliances will. The structures are an advantage mid-level alliances can hold onto, and having them wait longer to have them than more endowed alliances is basically resigning them to a stagnant era.


It's just a minor bump, we don't want tech 4/5 to be way too long but we don't want guys starting the round with them either. It just gives a small headstart. We don't want to toss in major changes and then have to revert back. We may go farther in the future, we're just nudging it a bit for right now.

-Andrew

_________________
Ex-Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:45 pm 
Captain
Captain
User avatar
 YIM  Profile

Joined: Wed Apr 20, 2011 2:42 pm
Posts: 1129
Location: Ocala
Gender: male
IS the updates going to be improved over time

_________________
You Will Never forget Me I am The Light and The Dark.
Image
IGN Fallen Angel, Mr. Leader, Vincent
Skype: fallen_angel0825
Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:49 pm 
Corporal
Corporal
User avatar
 Profile

Joined: Tue May 31, 2011 8:06 pm
Posts: 73
24 hrs is a long time to build gates which is hard to get anyway for normal or new players but great update all and all :mrgreen:


Military Madness


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 10:06 pm 
Sergeant
Sergeant
 Profile

Joined: Sat Aug 29, 2009 2:08 pm
Posts: 133
Location: Gibbons
Gender: male
Andrew wrote:
This was a minor update with 2 simple balance changes:

1) Colonies will get a crystal when they reach 30 power now instead of 20. This is to give players more time to expand and build an army to be better able to protect the crystal they receive and to make it harder to "crystal farm".

2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.

Feel free to discuss these specific changes in this thread, give feedback, suggestions, etc but try to keep it specific to these changes.

-Andrew


Andrew im going to be honest most rounds are delayed for a long time before they start and i boost so all this means i get there early and build my structures and i got them all done when ticks start. 30 power i got no problem with

_________________
toma


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 10:17 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Fri Oct 29, 2010 6:12 pm
Posts: 259
Location: up your.....SHOTGUN!
Gender: male
well i think since im a booster i should be able to build high level structures alot quicker. if anything this update is helping us red boosters...people who arent active enough or dont have the resources to build the essential structures quickly are at a disadvantage here. i dont think this would balance the game much. in my opinion, at this update's best, the game wont be affected much.

_________________
Proud winner of the only German BD era.


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 10:21 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 925
Location: Ontario, Canada
Gender: male
We have a lot of updates planned. Development has been bottlenecked for over a year due to some internal staff issues but we should be back in business and back to regular updates going forward.

Our list of tasks(Updates, bug fixes, new features, etc) is a couple hundred right now. I did a full review of all of our tasks in the last month so they are all current as well.

-Andrew

_________________
Ex-Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl