It is currently Thu Mar 28, 2024 7:42 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 12  Next
Author Message
 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 3:24 am 
Major
Major
User avatar
 YIM  Profile

Joined: Wed Feb 10, 2010 2:21 am
Posts: 2757
Location: Chicago, Illinois
Gender: male
Quote:
The problem with tick based is the structures that are meant to take less then 1 tick.


Hmm. Well, 24 hours is a little too much for a 3 tick or a 2 tick world.

_________________
Deadman - SYN
----------------
Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 3:29 am 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sat Jul 17, 2010 2:35 am
Posts: 2011
Location: You see that mansion across the road? Yeah, there
Gender: male
yeah what mfreak said imagine on the four tick solo world it would take 4x24=96 ticks

96 ticks to build the gate structure i think it should be done in ticks for these structures e.g 12 ticks and 24 ticks it would be fairer for the faster worlds because in this instant the one ticks have a huge advantage by they can have the gate structure done 72 ticks before the 4 tick worlds

EDIT:

Idea what about being able to hurry structures like for gate 2500 metal 1500 oil 100 enrgy and 50 workers

just an idea don't scream at me

_________________
Best rank:1
Most Crystals:34
Most power:192
Best alliance finished:1st


Skype: ads126bd

The Silent Spammer.


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 3:52 am 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
mfreak wrote:
Quote:
The problem with tick based is the structures that are meant to take less then 1 tick.


Hmm. Well, 24 hours is a little too much for a 3 tick or a 2 tick world.

I'll talk to Michael about what we can do about it. It has been something I've been thinking about as well.

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 5:37 am 
Private
Private
User avatar
 Profile

Joined: Mon Aug 29, 2011 5:35 pm
Posts: 1
i dont like the 12hours and 24hours update will lose alot of players with that one man


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 6:08 am 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
I kinda doubt that. Its nothing that a high enough rage factor that we'll lost players.

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 6:24 am 
Private 1st class
Private 1st class
User avatar
 Profile

Joined: Wed Jan 26, 2011 7:25 pm
Posts: 10
Quote:
I kinda doubt that. Its nothing that a high enough rage factor that we'll lost players.


well so far alot of bad feedback has been given on the 12-24 building times

_________________
Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 6:26 am 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
Its a mixed feedback, at least here at the forum.

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 8:56 am 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 7:18 pm
Posts: 1410
Location: Georgia Tech
Gender: male
Ninja update.

Click on an allied wing of squads and click the "?" bubble. They added my squad details menu suggestion!

_________________
Kane - GLA - LoM - UBL - TdCt - Simp
--------------
Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 8:58 am 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 925
Location: Ontario, Canada
Gender: male
Green1 wrote:
I For 1 hate This UpDate with the Gate and stuff = Bad if you ask me really andrew i was just starting too like you and now you do this. grrrr


~Greeny


The gates was a bug that got carried through by mistake. It's part of a new babysit feature we're working on, one that we discussed a LOOOONG time ago and finally decided to put it in.

Also for the build times for faster worlds we'll look at balancing these with a modifier to lower build times according to tick speed to keep it balanced.

-Andrew

_________________
Ex-Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 10:28 am 
Captain
Captain
User avatar
 YIM  Profile

Joined: Wed Apr 20, 2011 2:42 pm
Posts: 1129
Location: Ocala
Gender: male
That would be awesome it may help alot

_________________
You Will Never forget Me I am The Light and The Dark.
Image
IGN Fallen Angel, Mr. Leader, Vincent
Skype: fallen_angel0825
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 12  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl