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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 15, 2009 11:44 am 
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Darth_Blitz wrote:
Hey, i just have a few comments. 1, why are the earth servers more special than fantasy and mars? Why would you make the alliance limit 18 on earth and only 14 on Mars and fantasy?
2, I think the new tax system is an interesting system and will guarantee conquerors resources, which is a good thing. I think however that once the calculation is done, that amount should be subtracted from the conquered person's production. It only makes sense that the resources have to come from somewhere.
3, You said you put some resource OP out on the servers. Are they going to be listed on the relics/garrison page in the community tab or do we have to go looking for them ourselves?


1) The Earth world is 4x larger than mars/fantasy, hence the larger alliance size limit.

2) Conquered colonies feel that the game is over when they are conquered, it's already hard enough to get out from under someone's thumb so this will give players a better chance to get free. They still lose out on 24hrs production when they rebel.

3) The resource outposts you will have to find, they will be randomly placed but will show up as unidentified outposts on the map if outside your radar range.

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 15, 2009 11:44 am 
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Has anyone found a UFO yet?

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 15, 2009 11:55 am 
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Yeah i found a UFO :)

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 15, 2009 12:07 pm 
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Sweet :mrgreen:

Has anyone got metal, oil or workers yet? I want to confirm that all 5 events for the UFO are working correctly, the 5th one is when you don't get a bonus.

Edit: Added a #15 to the update list.

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 15, 2009 4:18 pm 
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BOO to the lower op razing but that is a small fault for me

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 15, 2009 9:32 pm 
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It's to balance it out, the cost of an outpost is 300 metal/oil and 10 workers, we were giving back 3 workers and the full metal/oil cost when you raze them... didn't make sense so we lowered the metal/oil cost to balance it out.

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 16, 2009 4:46 am 
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Boo to less alliance members, yay to the rest.

I sence the return of the sub empires, and a few angry leaders *cough*me*cough* who will have to ditch members :(

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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 16, 2009 10:22 am 
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LOWER razing reward? IT SHOULD BE HIGHER!

150 Oil will barely repay the oil you pay to take the damned thing in the first place. 150 metal barely covers the riflemen that I send out to take them that die half the time due to defense. What am I supposed to do, scan first? That destroys the entire profit margin.

Removing OPs as a method of income is what this does, and that is NOT good. :evil:

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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 16, 2009 11:16 am 
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Hate to say it, but I agree once again.

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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 16, 2009 12:51 pm 
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I found a ufo and got 53 metal out of it


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