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 Post subject: Re: Updates - June 29th
PostPosted: Wed Jul 01, 2009 7:52 pm 
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Yeah the resource cuts are beginging to feel very painful. I was at 130/100 m/o and now I'm down to 96/79 .... I used to have extra oil to convert to metal and now I don't have enough to move my troops.... Thats far from a 5% cut its more like 20%-30%


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 Post subject: Re: Updates - June 29th
PostPosted: Thu Jul 02, 2009 8:39 am 
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merlin4 wrote:
Yeah the resource cuts are beginging to feel very painful. I was at 130/100 m/o and now I'm down to 96/79 .... I used to have extra oil to convert to metal and now I don't have enough to move my troops.... Thats far from a 5% cut its more like 20%-30%


You wouldnt be complaining if we hadn't've given you too much beforehand. We've had to cut the resources for game balance. I know it will hurt (And yeah, it's around 25% - it was a 5% drop from 20% metal to 15% metal) - However, now you can get a higher worker count due to the population restriction removal, and you get more workers and resources from crystals/relics now...

I see your frustration, but with the reduction in cost of structures as well as more resources for razing (Workers!)... The reduction is relatively little, and was done for game balance.

Thanks alot,
St.Even

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 Post subject: Re: Updates - June 29th
PostPosted: Fri Jul 03, 2009 6:17 am 
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Daganev wrote:

I just tried to create a TB, and it said "You need 500 metal, click ok to build" (I had 900 metal) so when I clicked to build, it told me I didn't have enough resources.

I have the same problem showing i dont have enough resources when i do, except not with outposts.

This only occurs for me when im training units, and when i need to convert resources to train the unit.

EX: cost of a unit is 190 metal 0 oil. It wouldnt let me train the unit when i had the exact amount metal required, so i had to convert more oil. It worked with 191 metal. Maybe you need some metal left over, if you are converting with not enough to begin with.

Just thought id throw that out there.


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 Post subject: Re: Updates - June 29th
PostPosted: Fri Jul 03, 2009 2:23 pm 
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Why are the training bases is so expensive. you get less oil a taick and you need more oil to upgrade into a training base i never have oil because i get so little every tick.

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 Post subject: Re: Updates - June 29th
PostPosted: Fri Jul 03, 2009 7:30 pm 
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rueldinho wrote:
Why are the training bases is so expensive. you get less oil a taick and you need more oil to upgrade into a training base i never have oil because i get so little every tick.


because before it was drastically underpriced, at 500 metal only. Making it cost oil made you make an investment to save oil (in shipping troops out) in the long run.

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 Post subject: Re: Updates - June 29th
PostPosted: Sat Jul 04, 2009 5:37 pm 
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That makes sence. Tho i hope it does get a little cheaper.

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 Post subject: Re: Updates - June 29th
PostPosted: Sun Jul 05, 2009 7:26 am 
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my base worker growth just went up to 50 per 24 ticks. is this a new update or does my farms have something to do with it??


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 Post subject: Re: Updates - June 29th
PostPosted: Sun Jul 05, 2009 7:56 am 
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bobby951 wrote:
my base worker growth just went up to 50 per 24 ticks. is this a new update or does my farms have something to do with it??


Was a hotfix. We changed it...

Thanks alot,
St.Even

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 Post subject: Re: Updates - June 29th
PostPosted: Sun Jul 05, 2009 1:42 pm 
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with the downgrading outpost thing, can you make a warning and you have to click ok to downgrade?? cuz i just clicked the wrong button and now i over capacity


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 Post subject: Re: Updates - June 29th
PostPosted: Tue Jul 14, 2009 1:07 pm 
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this might have been asked for before but i want to know when the Fantasy world(s) will be available :?:

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