Guys, I'm a step ahead of you and took the liberty to email Alexander about this. This was only like maybe a week ago? Anyway, this is what Alexander had to say. (I don't think he will mind me sharing, But if he does he can take appropriate action). Full convo nothing, out of context. Just thought I'd share since everyone is dying to see the thoughts of the SM team on this (as they never reply on the forums about these issues). Also guys please try to work with them, not against them. I see a lot of unneeded hostility and insulting. That will get us no where.
Me: Alexander, could you be so kind as to give me Lirans email, so I can contact him?
Him: Hello,
Could you tell us why you'd like to speak him?
Liran is very very busy these days and has specifically been forwarding mails away since he can't answer them much anymore!
Me: Ah! That sucks. Hmmmm. I was hoping i could speak to him personally regarding the current state of the game. There are several issues that need resolving and they seem to be put off/ignored.
Many players are disappointed, even disgusted with how broken the game is at the moment. Everyone says it's Liran. "Liran this", "Liran that". So I figured I'd try to help him, or at least inform him of these issues.
I don't want to stick my nose in or intrude. I don't even know the development team or if it's just him. Perhaps you could point me in the right direction?
Regardless of that, me and MANY other players want a more balanced game. Everyone misses making creative builds. But now only a few builds are viable for competitive play. We really want some changes made.
I myself don't mind helping. It'd be nice to know what's going on over there, and even better if we could resolve these issues.
Him: Sorry to hear you feel that way.
Could you explain what you mean? Anything in specific you'd like to see? We'd really like any feedback you may have!
Liran used to be one of 2/3 developers. Currently he's 1 in a team of about 14.
While we do see some problems (some of which you pointed out!) that we've been slowly but steadily fixing for a long time (though obviously theres much more coming), overall I'd say the game has improved a lot though!
Did you know that a year ago, there was no campaign (you just clicked an image and got a battle), no free tokens at all, no mythical boxes (just gold, with only 1/3th the current myth chances), no cooldown/regeneration or max damage, no 2v2/3v3 battles, a very bad UI (well, still OK, but not close to this), no android or iOS version, no player search features, no daily bonus etc etc ?
By all means, SM has a lot of work left ahead of it, but overall with many times as many players as well I'd like to think we've come a very long way in the positive direction.
Me: Alright 14 people that's more than enough.
So I've spoken to many players and done some research on the forums. Apparently the game was a lot better 1 year ago or so.
The main thing we need right now is rebalancing the mythical items. This takes priority over everything else. The older mythicals are rubbish and some new ones are rather overpowered. This has caused some problems. The main one is that it's killed creativity. There are 2 - 4 meta builds, and only those are viable for competitive play. Back in the day you could make some good mechs without having to recycle someone else's build. Again, many mythicals need to be updated, they just dont see play.
If we balanced them all out, we could enjoy more diversity and challenge in the game. Many people have said this on the forums already, there are multiple threads about it. People have given some solid critiques and advice on what needs to be buffed and what needs to be nerfed. I can pitch some decent ideas too, but I want other players to have a say in it. I don't want any bias either. I understand how difficult it is to make new items into the game and keep everything balanced.
Anyway that's the main problem at hand. There are a few other small ones like brining the shop back, but this current issue is speak of is really hurting the game. The last thing you want is meta builds. It makes the game very boring very quickly. I've seen other great games go down in quality or just become less enjoyable because of that.
I really want to make some progress on this and I hope something can be worked out, many players say the game isn't the same anymore. And I just got here, so learning this is a little disappointing you know?
Him: Originally this game had no official staff - it was paid for by Battle Dawn and had no serious in game purchasing.
Obviously this had to change if it was to keep growing, but this turned players back then fairly angry (it's nice when another game pays for yours
).
It's been 5 years since, and the game has changed a huge amount, but I fear people generally copy the old guard. They see how others respond and copy it - this means for example that somehow when we put a small mythical chance in free boxes, people rioted and claimed we were ripping them off by not making it higher (?!) and in general a lot of (overall very well liked) updates take a lot of hate. When our rating climbs to 4.7 in an update yet some players claim the game is now "dead" compared to what it was with less then a 20th the players and a rating closer to 3...
Yeah...
We're working on a large effort to fully re-do the community, a part of this is to hopefully make things a bit more positive.
Please help us on this and think positively. Don't let a few people ruin that.
The game does have problems - right now it's about getting certain items and not your mech. This is an issue. We're working on this and a lot of our updates recently have worked on reducing it bit by bit. Sadly this was always the case - people even used to make guides on which exact mech to build and even worse, at some point we made a feature to see the latest builds.. It shouldn't be about this - I 100% agree. It needs to be about YOUR awesome mech, you shouldn't need to feel like you need X or Y item, or even a mythical or whatever. The game needs to be fun for every player - and we are/have been hard at work on that. As mentioned, this entire campaign is new (and also going to be improved more!), we added much more different kinds of builds (by adding new mechanics) and have taken an important first step as well (disconnecting players a bit from items they don't have).
Balance not new by the way - even 2-3 years people were furious about some items which we ended up nerfing like we always do. When releasing a new item every week, you're bound to end up nerfing a few.
The thing is - even after huge nerfs, people figure out new top builds and... everyone just kind of copies the top players. You don't? You're a newb! Go copy one! It's partially psychological.
How many battles do you win on a 50 hp difference? Even assuming they are all perfect (and they often aren't), there is definitely a space still for different builds too if you look!
People consistently rank some players top who refuse to copy builds as well.
So yes - we do have a lot more planned to make the game structurally more enjoyable and I hope you'll join us on that course.
Unlike what some may tell you, the game has gained 8x the players over just some months and there are very large (very happy) groups as well. But a combination of happy people generally being more quiet and an unfortunately fairly negative (for years now) top layer... well...
It's more fun to think of all the awesome things you can have and are getting, don't you think ?
We've a long road ahead of us, and I am sure we will break a lot more (and make the game a lot better!).