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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Mon Jan 30, 2017 3:25 pm 
Sergeant
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After sitting down and reading the extent of this tread...
I think everyone should read the whole thing.


But here's the highlights:
Spoiler:
Topic:
Polarz wrote:
Heya! Super Mechs is probably getting worse and worse. No, not "probably", it's definitely getting worse and worse. Firstly, the game lost it's variety of competitive mech builds. Now, people are being forced to use a one dominant mech build, which is really just, well, bad.

So people will pay a lot of money to get the best build as much as possible. However, the best mechs keeps getting updated! Then of course, the meta changes and they'll then have to pay more money to keep their mechs competitive. Does that mean people are being forced to throw off their wallets just for nothing? Pretty much? You be the judge of that.

There are more factors that make this game bad. Even newbies, that have successfully copied one of the more dominant builds, can even defeat the true veterans of this game that doesn't use the dominant build, but uses a mech that is made with pure effort. Let's not even get started about the popular mythicals in the past. Let's take Ultra Spade and Meltdown as an example. But now, literally everyone in the top 3 either uses HellFire or God Mode. And they will use the axes, instead of the Meltdown. What worth do the other mythical items ever have then? Nothing.

Speaking of "Top 3's", aren't you all getting tired of seeing the same old news;

"Weekly Clan Winners: 1. Littlelost your lost | 2. HardToKill | 3. Reign"

OH WOW! LITTLELOST IS FIRST! Eh, I doubt someone ever had that reaction as because these 3 clans are always the winner for the past 2 years. Sad? Isn't it?

I just remembered! Let's now talk about the shop that have been, bulldozed. Ah yes, that good old shop we all know and love. But wait! It's been removed for absolutely no reason! But their reason is: "To make things less complicated for NEWBIES." Are you kidding me? Explain to me how on earth can the newbies start with the new shop? It's quite pitiful to think about the new players in this game. They can't get a freaking teleport! Or charge or hook! The staple items, can't be received. You get my point.

On the good side, they finally have removed the kits. However, that doesn't compensate for the fact that the game has lost it's variety that it once had.

Here are some more annoying stuff. It's that the admins never acquire testers to see if items are overpowered or not. It's like creating whatever that hell that can break the game's mechanics. Now people will start complaining about how heavily overpowered that item is. Someone will then nerf it, and then release a more overpowered item that is used to counter that new item.

Instead of buffing some unused items, someone will just release a stupid mark II version of an item THAT NO ONE USED the mark I version. Great? Right?

One last thing, if you try to be "Original and Effective", you're gonna suffer. As I've said before; "People are being forced to pay money to make their mechs as updated as possible to maintain being competitive."

Yes, you are getting a lot of income, which is great! I understand that these funds are what makes the game running but that's *CENSORED*. Free players are forced to fight people with the most overpowered, dominant, unstoppable mechs. The only people having "fun" in this game are of course the dominant mech users.

If you have reached this message, thank you for reading all that.

Quote:
Please make super mechs great again for the sake of us.










Winglet's List:
winglet789 wrote:
I bet im going to end up being banned like WarrMachine if i say this , but who cares about playing this game anyway if all you see during your gameplay are the current OP meta twin breaker and ultra nova mechs anyway , here are my personal thoughts

1: Why the kits are removed ? as you can see on one of my post before , i found a method to adjust your mech to have a better cooldown method with kits , since they are removed , either you get heat controls or accept roasted to death with lava sprays which you see everywhere now

2:Theres no such thing as Building your own mech , all you do is spend tokens and follow one of the most OP mech out there , using anything else other than the current OP meta mechs will end up with loses instead

3: Heat mechs : Long before , having 85-95 cooldown is considered good since the existence of the non energy consumption axes/hammers and lava sprays , you need atleast 150 cooldown per turn if you wanna survive , how do you get this rediculous cooldown ? heat controls ofcourse ! Since the existence of the weapons mentioned above , you are literaly forced to get heat controls or accept your to lose every time you see lava sprays

4: Energy mechs : Back then , energy mechs use a big consume of their own energy to drain the enemy and deal extra damage , since the existence of the electro piercing shotgun and electric mass , you dont

5:Physical mechs : Undefeatable ,No need for energy , no worries about cooldown , by the time you drain physical mechs's energy bar to zero he already dragged 2/3 of your HP bar

6:You cant do anything to improve yourself if you dont own any important items
Example : Heat controls , god mode , the meta evil drones , ect

7:The mythical vault is huge , yet 75% items in it are complete trash items
Examples : Cooldown/regen blockers , yoshimo legs ,needle blasters,death punch , Heat/Energy Piercing shotgun mk3, sparks , meltdown, electric discharger , generator breaker, Any mythical torso other than god mode

8:Mythicals are important for your mechs to fight others , but you cant stand a chance fighting against other people without a full mythical mechs
Devs : We already give people chances to get free mythical chances
Answer : By the time you already gather enough myths for a proper good meta mech , 10 more OP meta myths are already released making the mech that you spent your time building become complete trash and outdated

9:Hackers + more glitches are starting to be a problem on SM now
Example : Ryan/Ken ramos

Those are my personal thoughts , im just gonna sit here and wait for me to be banned like WarrMachine , sorry for any typo mistakes i did , im not really that good in english language

PS : I love apples










Best's Opinion:
bestplayerintheworld wrote:
EnderProf wrote:
... do not go on the forums and start a war against the devs.

I see no "war" :!:

I see constructive criticism :!:

And of course ...
- devs should be able to seperate between just "hate - writers" and players who care about this game (with constructive criticism)
- devs know more about this game, then we can imagine (analysis programs, statistics, etc.)


As Alexander answered, it is correct that the game changed a lot, also a lot to the good side for the players :!:

All new stuff :


- daily bonus (changed to the positiv for players)
- gift keys (more free stuff)
- free tokens (changed to the positiv for players)
- free items (changed to the positiv for players)
- achievements (changed to the positiv for players)
- campaign (changed to the positiv for players)
- free boxes sometimes
- chances for mythicals raised (changed to the positiv for players)


So here some points to think about (for players and developers) ...

- this game running cost a lot (staff, developers, servers, software, office, etc)
- of course tacticsoft wants to make as much money as possible
- new mythicals/items are coming (only thing tacticsoft can make enough money over a long term
- there will always be some weapons, which are the best ones (otherwise all weapons would do the same damage, a 100% balance is not possible or we would have all only 1 weapon with same damage)

... and now here are
2 points (contructive criticism), where the main problems are right now :

- weapons become stronger and stronger (just think of all coming Mark III series)

Years back the weapons did max 40 - 60 damage (or maybe a little more, except shotgun), so its logic here is a main problem.
Now weapons do +200 damage (incl. sub floors, which one are "new" also).

* less turns (shorter and shorter battles every time a new strong weapon is released)
* that result in less strategy and less skills needed (for all, new or veteran)


Solution for that problem :
RAISE the HP a lot (much better HP moduls) or
one or two more module slots (as Liran did one time before already)
raise the weight, that players are able to use this "extra" modules


- more and more mythicals overall, what means it will be harder and harder to find the mythical you want out of boxes (nobody want to spend 100$ or more for mythicals you dont need or you cannot use)

Solution for that problem :
RAISE a lot the chances for mythicals not in inventory or
give us a way to BUY (with tokens) specific mythicals

^^ I think this is THE main problem, two sides:
- tacticsoft want to make as much money as possible, thats why chances are RELATIVE low
- players who spent real money become angry because of spending money and getting nothing usefull for it (because of the low chances for "new" mythicals)

Here my tip for tacticsoft:
Often less is more :!:
(more chances for mythical = less money for tacticsoft, but over a long term 100% more !)
Means, giving better chances, will result in MORE money, because more player are willing to spend for something they can USE !
If you hold that strategy (less chances), players will become more and more disappointed :!:


;)

P.S.: PLEASE bring back the shop for non-mythicals items, it is hard for all now, to find a specific item and also knowing which items are existings would HELP again (to compare)

P.P.S.: old Supermechs with the different LEVELS (note: items still have their levels) was MOST FUN to play
:!:

:)











New kid's two cents:
1897516043812924-1482777213 wrote:
[...] It is beginning to feel pointless to even play. I get up to rank two or one, and then face almost only people with all mythic mechs and get knocked back down again. I wouldn't consider spending money unless I could be sure to get the items I want. I don't want to open a mythic chest and get more of the lesser mythic items and still be unable to hope to compete. [...]










Dead's conversation with Alexander:
LovelyDeath wrote:
Guys, I'm a step ahead of you and took the liberty to email Alexander about this. This was only like maybe a week ago? Anyway, this is what Alexander had to say. (I don't think he will mind me sharing, But if he does he can take appropriate action). Full convo nothing, out of context. Just thought I'd share since everyone is dying to see the thoughts of the SM team on this (as they never reply on the forums about these issues). Also guys please try to work with them, not against them. I see a lot of unneeded hostility and insulting. That will get us no where.

Me: Alexander, could you be so kind as to give me Lirans email, so I can contact him?

Him: Hello,
Could you tell us why you'd like to speak him?
Liran is very very busy these days and has specifically been forwarding mails away since he can't answer them much anymore!

Me: Ah! That sucks. Hmmmm. I was hoping i could speak to him personally regarding the current state of the game. There are several issues that need resolving and they seem to be put off/ignored.
Many players are disappointed, even disgusted with how broken the game is at the moment. Everyone says it's Liran. "Liran this", "Liran that". So I figured I'd try to help him, or at least inform him of these issues.
I don't want to stick my nose in or intrude. I don't even know the development team or if it's just him. Perhaps you could point me in the right direction?
Regardless of that, me and MANY other players want a more balanced game. Everyone misses making creative builds. But now only a few builds are viable for competitive play. We really want some changes made.
I myself don't mind helping. It'd be nice to know what's going on over there, and even better if we could resolve these issues.

Him: Sorry to hear you feel that way.
Could you explain what you mean? Anything in specific you'd like to see? We'd really like any feedback you may have!
Liran used to be one of 2/3 developers. Currently he's 1 in a team of about 14.

While we do see some problems (some of which you pointed out!) that we've been slowly but steadily fixing for a long time (though obviously theres much more coming), overall I'd say the game has improved a lot though!
Did you know that a year ago, there was no campaign (you just clicked an image and got a battle), no free tokens at all, no mythical boxes (just gold, with only 1/3th the current myth chances), no cooldown/regeneration or max damage, no 2v2/3v3 battles, a very bad UI (well, still OK, but not close to this), no android or iOS version, no player search features, no daily bonus etc etc ? :)
By all means, SM has a lot of work left ahead of it, but overall with many times as many players as well I'd like to think we've come a very long way in the positive direction. :)

Me: Alright 14 people that's more than enough.
So I've spoken to many players and done some research on the forums. Apparently the game was a lot better 1 year ago or so.
The main thing we need right now is rebalancing the mythical items. This takes priority over everything else. The older mythicals are rubbish and some new ones are rather overpowered. This has caused some problems. The main one is that it's killed creativity. There are 2 - 4 meta builds, and only those are viable for competitive play. Back in the day you could make some good mechs without having to recycle someone else's build. Again, many mythicals need to be updated, they just dont see play.
If we balanced them all out, we could enjoy more diversity and challenge in the game. Many people have said this on the forums already, there are multiple threads about it. People have given some solid critiques and advice on what needs to be buffed and what needs to be nerfed. I can pitch some decent ideas too, but I want other players to have a say in it. I don't want any bias either. I understand how difficult it is to make new items into the game and keep everything balanced.
Anyway that's the main problem at hand. There are a few other small ones like brining the shop back, but this current issue is speak of is really hurting the game. The last thing you want is meta builds. It makes the game very boring very quickly. I've seen other great games go down in quality or just become less enjoyable because of that.
I really want to make some progress on this and I hope something can be worked out, many players say the game isn't the same anymore. And I just got here, so learning this is a little disappointing you know?

Him: Originally this game had no official staff - it was paid for by Battle Dawn and had no serious in game purchasing.
Obviously this had to change if it was to keep growing, but this turned players back then fairly angry (it's nice when another game pays for yours :P).

It's been 5 years since, and the game has changed a huge amount, but I fear people generally copy the old guard. They see how others respond and copy it - this means for example that somehow when we put a small mythical chance in free boxes, people rioted and claimed we were ripping them off by not making it higher (?!) and in general a lot of (overall very well liked) updates take a lot of hate. When our rating climbs to 4.7 in an update yet some players claim the game is now "dead" compared to what it was with less then a 20th the players and a rating closer to 3...
Yeah...
We're working on a large effort to fully re-do the community, a part of this is to hopefully make things a bit more positive.
Please help us on this and think positively. Don't let a few people ruin that. :)

The game does have problems - right now it's about getting certain items and not your mech. This is an issue. We're working on this and a lot of our updates recently have worked on reducing it bit by bit. Sadly this was always the case - people even used to make guides on which exact mech to build and even worse, at some point we made a feature to see the latest builds.. It shouldn't be about this - I 100% agree. It needs to be about YOUR awesome mech, you shouldn't need to feel like you need X or Y item, or even a mythical or whatever. The game needs to be fun for every player - and we are/have been hard at work on that. As mentioned, this entire campaign is new (and also going to be improved more!), we added much more different kinds of builds (by adding new mechanics) and have taken an important first step as well (disconnecting players a bit from items they don't have).
Balance not new by the way - even 2-3 years people were furious about some items which we ended up nerfing like we always do. When releasing a new item every week, you're bound to end up nerfing a few. :)
The thing is - even after huge nerfs, people figure out new top builds and... everyone just kind of copies the top players. You don't? You're a newb! Go copy one! It's partially psychological.
How many battles do you win on a 50 hp difference? Even assuming they are all perfect (and they often aren't), there is definitely a space still for different builds too if you look!
People consistently rank some players top who refuse to copy builds as well. :)
So yes - we do have a lot more planned to make the game structurally more enjoyable and I hope you'll join us on that course.
Unlike what some may tell you, the game has gained 8x the players over just some months and there are very large (very happy) groups as well. But a combination of happy people generally being more quiet and an unfortunately fairly negative (for years now) top layer... well...
It's more fun to think of all the awesome things you can have and are getting, don't you think ? :) We've a long road ahead of us, and I am sure we will break a lot more (and make the game a lot better!).











Overhaul?
PoTaeToh wrote:
Hey guys, [...] I have been told, however, that major balancing changes are already in development. How soon, I'm not sure, but the sound of it makes me pretty excited. I can't give the exact details, but it's supposedly going to turn the entire meta upside-down! [...]

- Ex

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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Wed Feb 01, 2017 6:49 am 
Specialist
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not only does the shop suck now
the ranking system is awful
i fight ONLY rank 1s as a rank 2 free-play guy
so i get rekt by energy spam
change mech
mechs weakness gets it killed
rinse
repeat
i rarely fight rank 2s and 3s
so im left with these choices
1.leave this dead game completely
2.go down to rank 3 and cry my eyes out and not leave the game
id rather go with option 1 tbh
until they give us better ladder matches
or at least SOMETHING to give free-players a chance
ever since kits went ladder matches became harder and harder for high-ranked free-players
TLDR:supermechs has a bad ranked match system

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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Wed Feb 01, 2017 11:06 am 
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I agree with alot of the points being made,like bringing back the shop and the handful of mech builds.Although i just wanted to make a suggestion.

Assuming that the level cap is going to stay at level 30 and not be increased.Also considering that there are 100's of clans in the game,is it possible to create a bracket system where so other players could have clan wins and get items too.

Top 1000 clans would be contending for positions in the brackets and to move into the next bracket.


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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Wed Feb 01, 2017 11:49 am 
First Lieutenant
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I just thought of something. Maybe the top 5 - 10 clans should also be earning mythicals/power kits or some kind of rewards?? Maybe gold boxes for the one above 5, or even mythicals. Most of the ones you get are rubbish anyway. It would also certainly spice things up on the competitive scene. ;)

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Add back color kits
Add access to low level items
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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Sat Feb 04, 2017 12:42 am 
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LovelyDeath wrote:
I just thought of something. Maybe the top 5 - 10 clans should also be earning mythicals/power kits or some kind of rewards?? Maybe gold boxes for the one above 5, or even mythicals. Most of the ones you get are rubbish anyway. It would also certainly spice things up on the competitive scene. ;)

Nothing will change if top clans stay superglued to the top. This is why there should be a 1-week cooldown on top clans.

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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Sat Feb 04, 2017 10:51 pm 
First Lieutenant
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PyroBlitz wrote:
LovelyDeath wrote:
I just thought of something. Maybe the top 5 - 10 clans should also be earning mythicals/power kits or some kind of rewards?? Maybe gold boxes for the one above 5, or even mythicals. Most of the ones you get are rubbish anyway. It would also certainly spice things up on the competitive scene. ;)

Nothing will change if top clans stay superglued to the top. This is why there should be a 1-week cooldown on top clans.

That could also work. ;)

However I'm sure most of them would complain about it...

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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Sun Feb 05, 2017 5:30 pm 
Sergeant
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I started out as a free-2-play and i abandoned my account and made new accounts, hoping to get lucky with the right choice of myths, but it never worked, so I just keep unboxing those free boxes they give up from time to time, and then one day while i was unboxing for my old acc, I saw a build I could make, and I used it, it worked so I was confident that this old acc of mine could actually be competitive, until to this day, here I am, a top 3 clan member with all myths. :D :D just gotta be paitenet until you get the right myths. (tho I did spend SOME money but mostly free tokens)

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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Fri Mar 17, 2017 8:04 am 
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I agree 100% with this one of the things that made me love supermechs was the creativity but now even with hundreds of parts all you see are the same overpowered builds all the time im hoping things change


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 Post subject: Re: Why "Super Mechs" sucks now
PostPosted: Sat Mar 18, 2017 8:19 pm 
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Members of clans placing 4-6 need some kind of reward. This is the only way to increase competition between top clans without almost forcing lower tier players to spend more.

I suggest a 10,000 power kit and a silver box every week.

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